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#WORLDCONNECTED DRIVEN BY FOUNDATION PILLAR OF EDUCATION, CULTURE AND WELLNESS

20 April 2020 - Commission leads with values promoting inclusion, diversity, fairness, sustainability, health and wellbeing of the esports community.

 

The Global Esports Federation (GEF) recently announced the eight Commissions – comprising over 70 individuals from around the world, volunteering their time and expertise – to further GEF’s mission to convene the world’s esports ecosystem.

 

Among the key Commissions confirmed is the Education, Culture and Wellness Commission. The Commission will advise the GEF Board – leading the detailed work that emphasises the importance of inclusion, diversity, fairness, sustainability, as well as health and wellbeing of the esports community. By placing these values at the core of the GEF’s mission, the Federation will contribute in discussions on more effective ways to mobilise society at large, convening the esports community and demonstrate esports as a catalyst for all kinds of social good. The Commission will also tap into the esports community to encourage mutual learning and involvement in GEF’s activities, as well as supporting education and learning institutions worldwide to grow esports for future generations.

 

The Commission is chaired by Chester King, Member of the Board of the GEF and Chief Executive Officer of the British Esports Association. Fellow GEF Board Member, Tyrone Seward from Zimbabwe will serve as Vice Chair of the Commission.

 

“Esports is all about the community and its pivotal role in its continued growth. The Global Esports Federation aims to elevate esports and promote it as a beneficial activity for all. There are no borders and boundaries within esports in a #worldconnected; anyone can participate regardless of age, gender, or background. The role of the Education, Culture and Wellness Commission is essential in educating, promoting, improving, and inspiring people around the world, and establishing a strong foundation where esports can continue to thrive in a safe, healthy, and sustainable environment,” said Chester King, Chair, Education, Culture and Wellness Commission, Global Esports Federation.



The Education, Culture and Wellness Commission is supported by members with incredibly diverse backgrounds, from experts in esports, sports, corporate governance, technology, to business. Some of the core members of the Commission include:



1. Nicholas Khoo – Co-founder of Yup.gg and SCOGA.org; former competitive esports player
2. HRH Prince Faisal bin Bandar bin Sultan Abdulaziz Al Saud – President of the Saudi Arabian Federation for Electronic and Intellectual Sports (SAFEIS) and the Arab eSports Federation
3. Professor Andy Miah – Co-Chair of the Esports Industry Collaboration programme at the University of Salford, Manchester; Advisory Board Member of the British Esports Association; and Director of Esports Science Insights
4. Melita N. Moore, M.D. – Sports Medicine/eSports Medicine Physician and International Speaker @levelupdoctor
5. Catherine Ugwu, MBE – Executive Producer and Creative Director (Betty Productions), producing some of the world’s largest ceremonies and events, including the London 2012 Olympic and Paralympic Games.
6. Mark “Garvey” Candella – Director of Student and Education Programs, Twitch
7. Dr. Yang Yue – Director of Esports Research Centre, China, Institute of Sport Science
8. Mark J.W. Lee – Educational Gaming and VR/AR Expert
9. E Chenyang – Gamer and Esports Entrepreneur

 

 

Launched on 16 December 2019 in Singapore, the Global Esports Federation proudly draws on the diverse range of experience and expertise from the world of esports and the sporting community, to help develop the credibility, legitimacy, and prestige of esports in society. Tencent, one of the world’s leading technology companies, is the Founding Global Partner of the GEF. The Federation was founded to further elevate the future of esports, bringing the global community together through a #worldconnected.

#WORLDCONNECTED AS ESPORTS AND TRADITIONAL SPORTS CONVERGE

13 April 2020 - Global Esports Federation confirms key leadership roles in line with plans to convene the world’s esports ecosystem.



Global Esports Federation (GEF) today confirmed key appointments in line with the Federation’s mission to convene the world’s esports ecosystem. Following its first three months of worldwide consultative sessions and research, President Chris Chan has appointed Paul J. Foster as Chief Operating Officer. Eight Commissions have also been confirmed with more than 70 members worldwide. In addition, the GEF Board has confirmed the appointment of Hideki Okamura, Representative Director of Japan esports Union (JeSU), as a member of the GEF Board.



 

Paul J. Foster (pictured) initially served as Senior Advisor to the GEF Board. In his new role as Chief Operating Officer, he is responsible for establishing a robust leadership team to continue spearheading the mission of the GEF. Paul has a successful track record leading teams and organisations, including more than 15 years in the Olympic movement beginning in his hometown of Sydney in 2000. Since then he has led teams at more than 10 Olympic Games across the world, culminating with an extensive tenure as Head of Protocol, Events and Hospitality at the International Olympic Committee in Lausanne, Switzerland. Following his time with the Olympic movement, Paul established his strategic consulting firm in London and Los Angeles; and led teams and projects in various cities across the world, including Madrid, Baku, Paris, Rome, New York City, and recently as a Vice President at World Expo 2020 in Dubai.


“The GEF motto, #worldconnected, says it all. Through the power of connectivity, esports offers a platform of inclusive participation, learning, sharing, and enjoyment, regardless of physical distance. I am excited to continue contributing to Global Esports Federation in fulfilling its mission to convene the esports ecosystem and unleash the unlimited possibilities of sports in this Digital Age,” said Paul J. Foster, Chief Operating Officer, Global Esports Federation.



The GEF Board confirmed eight Commissions, led by members of the GEF Board; world-class experts from the esports industry, sports, corporate governance, technology, and business. The Commissions will advise the Board in fulfilling GEF’s overall goals to develop a safe, healthy, and sustainable esports ecosystem.

 

GLOBAL ESPORTS FEDERATION COMMISSIONS:



1. Athletes and Players Chair, Charmaine Crooks and Vice Chair, Koen Schobbers
2. Brand, Marketing, Commercial and Communications Chair, Lorenzo Giorgetti
3. Digital, Technology, Innovation Chair, Chris Overholt
4. Education, Culture, Wellness Chair, Chester King and Vice Chair, Tyrone Seward
5. Finance, Legal, Administration Chair, Adrian F. Lismore
6. Governance and Ethics Chair, T A Ganda Sithole
7. Membership Chairs Ramil Aliyev and Mario Cilenti
8.

Technical and Development

Chairs Chong Geng Ng and Mars Hou

The appointment of Hideki Okamura (pictured), a key figure in the esports movement, to the GEF Board, further cements the Federation’s leadership in esports. Okamura brings with him an extensive experience in esports as Chairman of the Board of SEGA Group Co., Ltd. He was involved in the consumer business within Sega from the late 1980s to early 2000s, which included the development of Sega Genesis and Sega Saturn. Okamura currently serves as the Representative Director of Japan esports Union (JeSU), the leading body in Japanese esports, which was established to promote esports, conduct related research activities, and assist efforts to train players.


Launched on 16 December 2019, in Singapore, GEF proudly draws on the diverse range of experience and expertise from the world of esports and the sporting community, to help develop the credibility, legitimacy, and prestige of esports in society.

Tencent, one of the world’s leading technology companies, is the Founding Global Partner of GEF.

WORLDWIDE LAUNCH OF THE GLOBAL ESPORTS FEDERATION

 

 

 

Esports is the most exciting and fastest growing competitive sports around the world today. It is expected to exceed US$1 billion for the first time in 2019, growing to US$1.1 billion with an estimated global audience of 453.8 million people.

In December 2019, the Olympic Summit announced it saw great potential in esports as many sports simulations are becoming more physical due to the advancement of virtual and augmented reality; and urged the International Federations to consider how to incorporate them into the sports movement.

Esports has reached yet another defining watershed with the official worldwide launch of the Global Esports Federation (GEF), the first-ever global governing body for the esports ecosystem of athletes, sports organisations, commercial partners, and other constituents, guided by the values of sport and the principle of harnessing technology and innovation for good.

TENCENT: FOUNDING GLOBAL PARTNER

 

At the worldwide launch, the Global Esports Federation (GEF) also signed an agreement with Founding Global Partner, Tencent a leading provider of Internet value-added services in China.

Mr Edward Cheng, Vice President of Tencent, reiterated the company’s commitment at the signing: “With our collective effort, I believe esports will unleash the unlimited possibilities of sports in the Digital Age. On the path to building a community with a shared future for mankind, esports will shine!”

INAUGURAL MEETING OF THE GEF BOARD

 

 

A diverse Board of world-class experts from esports, sports, corporate governance, technology, and business spearheads the Global Esports Federation.

The Board is led by Mr Chris Chan (Secretary General of the Singapore National Olympic Council and Vice President (Asia) for the Commonwealth Games Federation) as its President. He is supported by three Vice Presidents - Mr Edward Cheng, Vice President, Tencent; Ms Charmaine Crooks, a five-time Olympian; and Mr Wei Jizhong, Honorary Life Vice President on the Olympic Council of Asia; together with other Board Members and two advisors to the Board.

FIRST GLOBAL ESPORTS GAMES SET FOR 2020

 

 

The Global Esports Federation has laid out its first five initial objectives going into 2020 as follows, including the exciting plan to create and launch the annual flagship Global Esports Games in 2020. Watch the space!

1. Encourage and support the establishment of National Esports Federations with a set of relevant standards, guidelines, and regulations;
2. Establish an athlete commission, with a focus on athlete well-being, development of standards for fair play, career support, and education to ensure safe, doping free, and ethically compliant practices;
3. Convene and stage esports competitions, conventions, fora, and development programmes;
4. Development of world class governance structures and guidelines for the Global Esports Federation; and;
5. Create, develop, and stage the annual flagship Global Esports Games, with the first Games to be staged in 2020.

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