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The Global Esports Federation Welcomes International Federations

New collaborations strengthen developing power and potential

between esports, virtual sport and sport.

 

22 September 2020

 

The Global Esports Federation welcomes International Federations – World Karate Federation, Union Internationale de Pentathlon Moderne (World Pentathlon), and International Canoe Federation – as members. The GEF has now confirmed eight International Federations – more than 70 Member Federations – sharing the collective mission to bridge the connection between sport, esports and virtual sport – powered by innovative technology.

 

The Global Esports Federation Welcomes International Federations 

The Global Esports Federation welcomes International Federations, strengthening efforts to secure greater global collaborations between sport, esports and virtual sport

  

“The addition of new International Federation members is testament to the vital work the Global Esports Federation has put in to develop the community and facilitating the convergence of esports, sport, technology and innovation,” said Chris Chan, President, Global Esports Federation. “We anticipate greater collaboration among our members and partners in developing initiatives that are in service to the esports community through our #worldconnected platform.”

 

In addition to becoming members of the GEF, they also join the International Federations Advisory Council (IFAC), established to supplement the GEF’s knowledge capacity and scale for the benefits and potential of the future of esports.

 

Antonio Espinós, President, World Karate Federation, said, “We believe that the strategic partnership with the Global Esports Federation puts the World Karate Federation in the front lines of esports initiatives. This collaboration shows the WKF’s interest in continuing breaking new grounds, and it further demonstrates that karate is a modern discipline, constantly adapting to move ahead with the times. By working with key partners such as the GEF, we enable digital transformation for the sport to reach out to a larger audience globally. This is the first of a good deal of exciting news to come regarding karate and esports.”

 

“We are excited to partner with the Global Esports Federation to provide more opportunities to participate in esports to members of our global UIPM Sports community and the wider world,” said Dr Klaus Schormann, President, UIPM. "Like the International Olympic Committee, we see great potential for incorporating electronic and virtual forms of UIPM Sports into our movement. UIPM is committed to innovation – in the spirit of the founder of Modern Pentathlon, Baron Pierre de Coubertin – and to making our sports appeal to younger generations.”

 

“The International Canoe Federation is excited to join the Global Esports Federation, and to jointly explore and develop an interactive and engaging esports experience for canoeing,” said José Perurena López, President, International Canoe Federation. “The opportunities to elevate a physical sport with technology is boundless and is limited only by the imagination. We look forward to embracing esports as a new frontier to evolve the sport and appeal to an even wider audience globally.”

 

The popularity of esports has grown exponentially worldwide over the past few years and the opportunity for convergence with sport is now becoming a clear reality. The inclusion of the new International Federation members strengthens the GEF’s commitment to pioneer the development of real sport experience powered by technology, working closely with Global Partner for Interactive Technology, Refract. 

 

 

About The Global Esports Federation

 

The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. We convene athletes, players and the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. We encourage and support competition along with developing community and connection among esports, virtual and traditional sport.

 

Founding Global Partner:

Tencent

Global Partner:

Refract

Strategic Partners:

The Commonwealth Games Federation

Olympic Council of Asia

Organización Deportiva Suramericana (ODESUR)

International Telecommunication Union (ITU)

Dentsu Inc

Global Sports Innovation Center Powered by Microsoft (GSIC)

International Federations:

World Taekwondo

International Tennis Federation

World Squash Federation

International Surfing Association

World Archery

World Karate Federation

Union Internationale de Pentathlon Moderne (World Pentathlon)

International Canoe Federation

 

#worldconnected. www.globalesports.org

The Global Esports Federation Announces Strategic Partnership with the Arab Esports Federation

Expanding efforts to promote, support and develop

the esports ecosystem in the region and beyond.

 

18 September 2020 – The Global Esports Federation announces a strategic partnership with the Arab Esports Federation (ARESF). Following the recent landmark announcement with the Olympic Council of Asia, this latest partnership will see the GEF expand its in-depth work to support the continuing dynamic growth of the esports ecosystem in the Arab region and Africa.

 

The Global Esports Federation Announces Strategic Partnership with the Arab Esports Federation

 

This frameworks agreement formalizes the commitment to work together to promote, support and develop the esports ecosystem, specifically in developing the Arab Esports strategy as a catalyst for continued and sustainable growth. The GEF will jointly work with the ARESF to identify relevant opportunities within the vibrant and emerging landscape in the region; and convene a partnership that focuses on advancing forward-thinking and future-oriented initiatives in service to the esports community.

 

“The Arab region presents truly dynamic development opportunities for esports to thrive. We are optimistic about the future of esports,” said HRH Prince Faisal bin Bandar bin Sultan Al Saud, President, Arab Esports Federation. “Esports in this region has been on the rise. This latest collaboration between the Arab Esports Federation and the Global Esports Federation allows us to create an inclusive expansion strategy that serves our communities and delivers holistic growth opportunities for esports to continue to develop; as well as giving our youth access to unparalleled global opportunities.”

 

The partnership further expands the GEF’s efforts and reach across Asia and the Arab region, as well as Africa, celebrating and inspiring millions of youth in the region. The partnership establishes a strategic pathway and the development of joint initiatives for the esports community – athletes and players, developers and publishers, and technology innovators – to elevate esports regionally, across the continent and globally.

 

Chris Chan, President, Global Esports Federation said, “We are honored to partner with the Arab Esports Federation, under the leadership of its President, HRH Prince Faisal bin Bandar bin Sultan Al Saud, to maximize the potential of esports, for good. This latest partnership will further expand on our mission in establishing a unified vision and strategy for youth in the region with a global perspective, as well as intensifying our convening effort of the world’s esports ecosystem.”

 

#worldconnected

 

 


 

About The Global Esports Federation

 

The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. We convene athletes, players and the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. We encourage and support competition along with developing community and connection among esports, virtual and traditional sport.

 

Founding Global Partner:

Tencent

Global Partner:

Refract

Strategic Partners:

The Commonwealth Games Federation

Olympic Council of Asia

Organización Deportiva Suramericana (ODESUR)

International Telecommunication Union (ITU)

Dentsu Inc

Global Sports Innovation Center Powered by Microsoft (GSIC)

 

#worldconnected. www.globalesports.org

 

Global Esports at the Nexus of Esports and Sport in the Digital Age

Federation establishes Advisory Councils for International Federations

and Esports Publishers & Developers.

 

10 September 2020

 

The Global Esports Federation confirmed the establishment of the International Federations Advisory Council (IFAC) and the Publishers and Developers Advisory Council (PDAC) to provide expert advice to the GEF Board in their respective fields following the successful launch of the #worldconnected Initiative in partnership with Tencent Esports, at the recent 2020 Global Esports Summit in Hainan, China.

 

The IFAC is established to supplement the GEF’s knowledge capacity and to assist the International Federations scale for real impact of the digital age. The GEF Executive Committee has appointed Dr. Chungwon Choue, President of World Taekwondo, as Chair of the IFAC. The GEF was established as a convening platform for the world’s esports community and has created powerful opportunities for the convergence of esports, sport, technology and innovation.

 

“World Taekwondo is proud to be among the first International Federations to join the GEF in ushering the digital era for traditional sports. I am therefore honored to chair the IFAC and enhance the understanding among the International Federations about esports,” said Dr. Chungwon Choue. “The IFAC will help to strengthen the convening efforts of the GEF for the world’s dynamic esports community; deepening awareness on the power of technology in sport and our daily lives, as well as facilitating greater dialogue between International Federations and technology partners, creating new opportunities to extend real sport experience beyond reality.”

 

In addition to membership from the International Federations; senior representatives from the Global Sports Innovation Center powered by Microsoft (GSIC), International Telecommunication Union (ITU), and Refract – the GEF’s Global Partner for Interactive Technology – will join also the IFAC.

 

“The technological know-how to simulate real sport practice in a digital space now exists and the demand is well established and growing,” said Chris Chan, President, Global Esports Federation. “Our daily lives are very much immersed in technology; and it will continue to play a vital role with the power to enhance physical sport and societal connections.  We look to convene this powerful community and facilitate real opportunities to develop, prosper and grow.”

 

The PDAC will be led by a rotational Chair from the Publisher community. Beyond advising the GEF Board, this Advisory Council acts as a conduit between the esports publishers and developers’ community, the GEF Board and its Member Federations. The PDAC will facilitate community-wide interactions enabling information sharing, shared learning opportunities and various tangible initiatives.

 

 

“The communication and cooperation between publishers and the member federations is imperative to create the conditions for the convergence of esports, virtual and traditional sport to thrive,” said Hideki Okamura, Chairman of the Board of SEGA Group Co., Ltd, Representative Director of Japan esports Union (JeSU), and Member of the GEF Board. “The PDAC will be an added impetus to bridge the two worlds – esports and sport – and jointly develop avenues to advance the opportunities for esports.”

 


 

About The Global Esports Federation

 

The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. We convene athletes, players and the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. We encourage and support competition along with developing community and connection among esports, virtual and traditional sport.

 

Founding Global Partner:

Tencent

Global Partner:

Refract

Strategic Partners:

The Commonwealth Games Federation

Olympic Council of Asia

Organización Deportiva Suramericana (ODESUR)

International Telecommunication Union (ITU)

Dentsu Inc

Global Sports Innovation Center Powered by Microsoft (GSIC)

 

#worldconnected. www.globalesports.org

The Global Esports Federation Welcomes New International Federations

New partnerships strengthen the global esports ecosystem that celebrates and inspires youth.

 

26 August 2020

 

The Global Esports Federation welcomes leading International Federation members, International Surfing Association and World Archery, demonstrating its continued efforts to convene the world’s esports ecosystem and connect with sport, reaching out to new audiences worldwide.

 

 

The Global Esports Federation strengthens efforts to secure greater global collaborations between esports and sport.

 

  

“The interest and development of esports continues its rapid rise worldwide with greater convergence between esports and sport,” said Chris Chan, President, Global Esports Federation. “We welcome the interest and support from the International Federations to join the esports community and work on evolving physical sport experiences in the digital age. There are powerful opportunities to collaborate with our technology partners through the Global Esports Federation’s #worldconnected platform and connect with the world’s youth.”

 

The inclusion of International Federation members strengthens the GEF’s commitment to bridge esports and sport. Working in collaboration with the GEF’s Global Partner for interactive technology, Refract, the GEF continues to ramp up its efforts in developing digital assets to showcase its ability to connect youth to sport through esports and virtual sport.

 

“We live in times where virtual gaming and esports are taking on a whole new relevance. The rapid growth of esports also represents an opportunity for surfing and the ISA to access and engage new audiences. We are optimistic the partnership with the GEF will help position us on the wave of virtual sport, fulfilling the ISA’s mission to drive accessibility and universal participation,” said Fernando Aguerre, President, International Surfing Association.

 

Prof. Dr. Ugur Erdener, President, World Archery, said, “World Archery sees great potential in appealing to a younger audience and better engaging sport fans in the esports space. Archery is already prevalent in video gaming and we see this collaboration with the Global Esports Federation as a ground-breaking opportunity to bring the virtual and physical activities together. It has the potential to be an exciting and innovative next chapter for the sport.”

 

 

The Global Esports Federation Marks Historic Milestone at the 2020 Global Esports Summit

#worldconnected Initiative welcomes support from leading publishers powering the

convening platform of the world’s esports ecosystem.

  

25 August 2020

 

The Global Esports Federation marks a breakthrough milestone at the 2020 Global Esports Summit in Hainan, China, yesterday, with the launch of the #worldconnected Initiative in partnership with Tencent Esports. This initiative serves as the global platform to facilitate greater dialogue within the esports community, bridging the connection between esports, virtual and traditional sports, and is supported by leading global publishers – Tencent, Riot Games, Supercell and Smilegate.

 

onstage

 

The Global Esports Federation and Tencent Esports jointly launched the #worldconnected Initiative, supported by leading global

publishers – Riot Games, Supercell and Smilegate. (Credit: Global Esports Federation)

 

(L-R: Representatives from Smilegate; Tencent; Mars Hou, Tencent Games Vice President and Tencent Esports General Manager;

Anne Kelly Aikman, GEF Senior Advisor and Member of Brand, Marketing, Commercial & Communications Commission; Wei

Jizhong, GEF Vice President; Edward Cheng, Tencent and GEF Vice President; Representatives from Riot Games; Supercell;

Tencent.)

 

Representatives from the GEF, Tencent, and participating publishers were present at the 2020 Global Esports Summit to demonstrate their support for the #worldconnected Initiative. This initiative will further strengthen the GEF’s convening efforts of various esports stakeholders with GEF’s Member Federations – assembling the athletes, players, the world’s publishers, developers, industry partners and sporting organizations – together on one inclusive platform.

 

“Today, I am proud to announce the launch of the #worldconnected Initiative, in partnership with Tencent Esports. We invite the world’s esports community – the world’s publishers, developers, athletes and players, as well as the broader international sporting community – to come together and play a part in shaping the future of esports,” said Chris Chan, President, Global Esports Federation, addressing the audience from Singapore. “We stand eager and ready to collaborate with the world’s esports and sporting communities. I invite you to join the conversation – where esports and sport shine bright on the world stage – and together harness the might and power of technology and innovation for good and a truly world connected.”

 

Since its inception in December 2019, the GEF has achieved unprecedented progress despite these challenging times, including several landmark partnerships – with the Commonwealth Games Federation, the Olympic Council of Asia with its 45 National Olympic Committees, the Olympic Committees of South America (ODESUR); the oldest organization of the United Nation’s system – the International Telecommunications Union (ITU); as well as strategic partnerships with Tokyo-based Dentsu Inc., Singapore-based Refract Technologies and Madrid-based Global Sports Innovation Center powered by Microsoft. The GEF has also confirmed more than 60 Member Federations and six International Federations to date.

 

“The Global Esports Federation values and acknowledges the importance of publishers to the organization. Today marks a breakthrough achievement for the GEF following extensive dialogue sessions where we listened and learned from the publishers and the community which they serve. We proudly welcome the support from Tencent, Riot Games, Supercell and Smilegate for the newly launched #worldconnected Initiative,” said Paul J. Foster, Chief Operating Officer, Global Esports Federation. “We are confident that through this initiative, we are able to strengthen the dialogue and engagement between key stakeholders in the esports community on our quest to promote the credibility, legitimacy, and prestige of esports.”

 

The #worldconnected Initiative provides access to foster greater interface among relevant stakeholders to jointly develop avenues to advance the opportunities for esports.

 

Game On For The Global Esports Federation With Top Ranking Esports Athlete Tokido

Japan’s “Fighting Game Legend” joins Athletes and Players Commission

adding voice and knowledge of international esports athletes

 

12 August 2020

 

The Global Esports Federation enhances its Athletes and Players Commission with the inclusion of Japan’s top gamer, Hajime Taniguchi, better known as Tokido.

 

Charmaine Crooks

“Esports is now among the fastest growing sport and entertainment globally. Skills and commitment alone are not enough to guarantee long-term success in esports, health and wellbeing are as important to ensure a sustainable career in esports. I’m honored to be a part of a worldwide organization that places equal emphasis on the overall wellbeing of players and athletes, empowering them to keep levelling-up their game, and at the same time establishing a sustainable career pathway for esports athletes to succeed,” said Tokido, Esports Champion, Member of Athletes and Players Commission, Global Esports Federation.

 

“We are thrilled to welcome an esports legend onto the Athletes and Players Commission. I trust that the Global Esports Federation will benefit greatly from his expansive experience having competed on some of the most prestigious world stages in esports,” said Charmaine Crooks, Vice President and Chair, Athletes and Players Commission, Global Esports Federation. “Tokido’s involvement in the Commission will help further the detailed work we have already put in to shape the organization, convening this incredible community, while enhancing the representation of the world’s esports athletes.”

 

 Recognized by fans and the esports community as one of the “Five Gods” of Japanese Street Fighter with a long legacy of winning at the game across multiple eras, Tokido has won many global and domestic titles including, Evo (2002, 2007 and 2017), Canada Cup (2018 and 2019) and Topanga Championship 2020. Hailing from Okinawa, he grew up in Yokohama, Japan and graduated from Tokyo University. Tokido became a professional gamer in 2010 and was a member of Team Mad Catz from 2011 to 2016 and Echo Fox between 2017 and 2019. He has also published two books that chronicle his journey to becoming a professional esports champion; and explain his personal philosophy on commitment and determination that expanded his esports career.

 

 

 

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The Global Esports Federation Teams Up with Global Sports Innovation Center powered by Microsoft

New partnership strengthens the developing power and potential of esports.

 

24 July 2020

 

The Global Esports Federation marks a powerful milestone with the announcement of a strategic partnership with Global Sports Innovation Center powered by Microsoft (GSIC). This latest alliance enables the GEF to further leverage the expert knowledge of GSIC to innovate and contribute to the future development of esports – deepening the engagement within the esports community across various touchpoints.

 innovation center

 

“Esports has been on a significant upward trajectory for some time now and has a unique opportunity for continued expansion. The partnership with GSIC enables the GEF to further bridge the connection and networks between esports and traditional sport through the responsible use of technology for good,” said Chris Overholt, Chair, Digital, Technology and Innovation Commission, Global Esports Federation. “We are excited about the future of esports, and through this alliance, we can accelerate our digital capabilities and elevate our position as a leader.”

 

The GEF will leverage on GSIC’s expertise in digital transformation and innovation, alongside the Federation’s aim to convene the esports community on the world stage, empowering greater engagement with athletes and players, intensifying international commercial focus, and offering an immersive spectator experience in esports.

 

“The growth of esports and its prevalence has never been more robust, particular during this time. The world sports industry has begun to see the blurring of lines between esports and traditional sport. We look forward to working with the GEF, the convening body of the world’s esports ecosystem, to support the innovation in esports and empowering the convergence of esports and traditional sport for a vibrant and exhilarating esports experience worldwide,” said Iris Cordoba, General Manager, Global Sports Innovation Center.

 

About The Global Esports Federation

 

The Global Esports Federation promotes the credibility, legitimacy and prestige of esports. We convene athletes, players and the world’s publishers, developers, industry partners and sporting organizations on one inclusive platform. We encourage and support competition along with developing community and connection among esports, active esports and traditional sports.

 

Founding Global Partner: Tencent
Global Partner: Refract
Strategic Partners: The Commonwealth Games Federation
  Olympic Council of Asia
  Organización Deportiva Suramericana (ODESUR)
  International Telecommunication Union (ITU)
  Dentsu Inc
  Global Sports Innovation Center Powered by Microsoft (GSIC)

#worldconnected.    http://www.globalesports.org

 

About Global Sports Innovation Center Powered by Microsoft

Global Sports Innovation Center powered by Microsoft (GSIC) is a business cluster powered by Microsoft Sport Team that gathers all kind of sports entities (clubs, federation, associations), institutions, tech-companies (from start-ups to enterprises), research organizations, investors and key figures of sport industry to improve its value chain. To do so, we focus our activities and services on 6 main points: entrepreneurship, networking, applied research, showcase, Microsoft Partners Solutions and digital transformation advisory services. More than 340 companies from 38 different countries have already received support from the GSIC through different activities, as well as from their ambassadors and network of professionals of the sports industry.

 

More information at: http://sport-gsic.com/

 

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The Global Esports Federation Connects Esports and Sport

Board appoints Olympic movement veteran Song Luzeng as Senior Advisor.

 

July 2, 2020

 

The Global Esports Federation Board today confirmed the appointment of Song Luzeng as the Senior Advisor to the Board. With close to 40 years of involvement in the Olympic movement, he brings with him a wealth of global experience.

 

 At the Olympic Council of Asia (OCA), Song serves as a Vice President and is the Chairman of the OCA Sports Committee.

Charmaine Crooks

He is member of the International Olympic Committee’s Olympic Education Commission and serves on the Executive Board at the Chinese Olympic Committee.

“I am honored to take on this new opportunity and thank the GEF President and Board for entrusting me with this new mission. I look forward to focusing on the convening efforts between the GEF, the esports community and traditional sport industry; to elevate sport with technology, promoting healthy and active lifestyles,” said Song Luzeng.

 

Chris Chan, President, Global Esports Federation, said, “I am delighted to welcome Song Luzeng as the Senior Advisor to the GEF Board. His extensive global experience and expansive connections in the sport industry make him a valuable addition to the GEF. I look forward to working closely with him and the Board to further the GEF’s aim for global collaborations, creating new and exciting ways to interact and engage with esports and sport.”

 

Song embarked on a career in the Olympic movement in 1982 at the Secretariat of the Chinese Olympic Committee, where he progressed through various roles to Deputy Secretary General and ultimately Secretary General, a role he held for 10 years. In service of China’s role in the Olympic movement, Song was Secretary General of the Bid Committee for Beijing 2022 Olympic Winter Games; and Executive Board Member, Beijing 2008 Organizing Committee for the Games of the XXIX Olympiad; among others.

 

Recently, the GEF marked six months of unprecedented achievements in establishing significant partnerships, bridging the connection between esports, active esports and traditional sport. The Federation had previously announced strategic collaborations with the Olympic Council of Asia to promote and develop esports across Asia, as well as with the Commonwealth Games Federation and ODESUR to develop a Commonwealth Esports strategy and spearhead South American esports strategy, respectively.

 

#worldconnected

 

THE GLOBAL ESPORTS FEDERATION MARKS 6 MONTHS OF UNPRECEDENTED ACHIEVEMENTS

The world connects with the GEF;

accelerating engagement with the global esports community.

 

June 29, 2020

 

The Global Esports Federation Board, meeting in full to cap the organization’s dynamic first six months, highlighted milestone achievements including several landmark partnerships and confirmed key next-phase priorities.

 partners

The Global Esports Federation confirms landmark partnerships within six months since launch,

cementing its position in the international esports community

 

“Congratulations to the GEF Board and the 70 Commission members at the GEF for their considerable contributions during this unprecedented time,” said Chris Chan, President, Global Esports Federation. “The GEF Board, through the collective energy and expertise of its members, has been successful in establishing the Federation. Our organization has developed initiatives that are in service to the esports community – promoting the credibility, legitimacy and prestige of esports. I am pleased to welcome the Founding Circle of GEF Members to our #worldconnected family and look forward to encouraging active dialogue, engagement and participation together.”

 

The GEF has built significant partnerships since the worldwide launch at its Singapore headquarters on December 16, 2019, cementing its position in the international esports community. Among the partnerships confirmed since:

 

Tencent as Founding Global Partner;

• Partnership with the Commonwealth Games Federation to develop esports strategy throughout the Commonwealth’s reach;

• Collaboration with the Olympic Council of Asia to promote and develop esports across and throughout Asia;

• Cooperative Agreement with Organización Deportiva Suramericana (ODESUR) to spearhead South American esports strategy;

International Telecommunication Union (ITU) membership to launch global dialogue on esports, supporting establishment of international standards;

• Strategic partnership with Dentsu Inc. to focus on joint efforts in developing new marketing programs and sports events; 

Refract as Global Partner for Interactive Technology to pioneer active esports worldwide.

 map

 

The Global Esports Federation expands global footprint; welcomes 54 Member Federations,

convening the world’s esports community.

 

The GEF confirmed 63 members, comprising Member Federations, International Federations and strategic partners, bridging the connection between esports, active esports and traditional sport. The Board discussed and confirmed the strategy and approach for the annual flagship Global Esports Games, which will be announced shortly.

 

“We believe that the future of esports continues to be bright and look forward to embarking on the next phase of growth and development,” added Chan. “In addition to creating a convening platform for a safe, inclusive and healthy esports ecosystem, we aim for global collaborations encouraging and showcasing innovation and the responsible use of technology for good.”

 

The Global Esports Federation proudly draws on a diverse range of experience and expertise from the worlds of esports and sport to elevate the future of esports, bringing the global community together through a #worldconnected. 

 

The Global Esports Federation List of Member Federations.

 

1. Singapore 28. Mauritania
2. Argentina 29. Republic of Moldova
3. Azerbaijan 30. Mongolia
4. Bahamas 31. Montenegro
5. Belarus 32. Nepal
6. Belgium 33. Nigeria
7. Bosnia and Herzegovina 34. Pakistan
8. Brazil 35. Paraguay
9. Brunei Darussalam 36. Peru
10. Canada 37. Philippines
11. Chille  38. Poland
12. People's Republic of China    39. Portugal
13. Cuba 40. Saudi Arabia
14. Czech Republic 41. Serbia
15. Djibouti 42. South Africa
16. Dominican Republic 43. Sri Lanka
17. Georgia 44. Suriname
18. India 45. Chinese Taipei
19. Indonesia 46. Trinidad and Tobago
20. Islamic Republic of Iran 47. Tunisia
21. Ireland 48. Turkey
22. Italy 49. Turkmenistan
23. Jamaica 50. Ukraine
24. Japan 51. United Kingdom
25. Kazakhstan 52. United States of America
26. Lebanon 53. Uruguay
27. Malta 54. Venezuela

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OLYMPIC COUNCIL OF ASIA AND GLOBAL ESPORTS FEDERATION TEAM UP TO PROMOTE, DEVELOP ESPORTS

History-making collaboration will serve youth of Asia.

 

June 24, 2020

The President of the Olympic Council of Asia, His Excellency Sheikh Ahmad Al-Fahad Al-Sabah, has the pleasure of announcing that upon the recommendation of the OCA Executive Board the OCA has decided to collaborate with the Global Esports Federation to promote and develop esports across and throughout Asia.

 olympic

 

This historic collaboration promises to celebrate and inspire millions of youth in Asia, already home to some of the most important and exciting athletes and players and, as well, innovators in technology and change-makers in the dynamic esports community.

 

“The OCA looks forward to working with the Global Esports Federation in serving the youth of Asia,” Sheikh Ahmad said. “One of the big stories of our time is esports, and the OCA is pleased to join forces with the GEF to maximize the potential of esports, for good.”

 

The President of the Global Esports Federation, Chris Chan, said, “In partnering with the OCA, driven by the visionary leadership of its President and Executive Board, we acknowledge the depth and breadth of progressive innovation in this dynamic, youthful continent. Together, we will convene a partnership focused on advancing forward-thinking and future-oriented initiatives in service to athletes, players and youth.”

 

The Olympic Council of Asia, with its 45 National Olympic Committees, represents 4.6 billion people, nearly 60 percent of the world’s population, including at least 700 million youth ages 15 to 24. The OCA has been recognized worldwide as a pioneer in advancing the direction of esports — introducing esports for the first time at the 2007 Asian Indoor Games in Macau. Esports was featured as a demonstration sport at the 2017 Asian Indoor and Martial Arts Games in Ashgabat, Turkmenistan, and at the 2018 Asian Games in Jakarta, Indonesia, with 11,300 athletes from 45 participating teams.

 

“We are grateful to the OCA President and the Executive Board for their trust and confidence,” said Chan. “We look forward to doing big things together.”

 

Launched on December 16, 2019, in Singapore, the Global Esports Federation proudly draws on a diverse range of experience and expertise from the world of esports and the sporting community to help develop the credibility, legitimacy and prestige of esports in society. Tencent, one of the world’s leading technology companies, is the Founding Global Partner of the GEF. The Federation was founded to further elevate the future of esports, bringing the global community together through a #worldconnected.

 

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