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WORLDWIDE LAUNCH OF THE GLOBAL ESPORTS FEDERATION

 

 

 

Esports is the most exciting and fastest growing competitive sports around the world today. It is expected to exceed US$1 billion for the first time in 2019, growing to US$1.1 billion with an estimated global audience of 453.8 million people.

In December 2019, the Olympic Summit announced it saw great potential in esports as many sports simulations are becoming more physical due to the advancement of virtual and augmented reality; and urged the International Federations to consider how to incorporate them into the sports movement.

Esports has reached yet another defining watershed with the official worldwide launch of the Global Esports Federation (GEF), the first-ever global governing body for the esports ecosystem of athletes, sports organisations, commercial partners, and other constituents, guided by the values of sport and the principle of harnessing technology and innovation for good.

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