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Global Esports Federation unveils Global Social Impact Initiative at UNESCO “Change the Game” Sport Conference in Paris

Global Social Impact Initiative rallies #worldconnected community and the power of esports for United Nations Sustainable Development Goals


The Global Esports Federation launched the Global Social Impact Initiative (GSII) at the UNESCO “Change the Game” Sport Conference ahead of the Paris 2024 Olympic Games and the announcement of the Olympic Esports Games during the 142nd IOC Session in Paris.


GEF CEO, Paul J. Foster presents the Global Esports Federation Trophy to UNESCO Assistant Director-General for Social & Human Sciences, Gabriela Ramos, in recognition of the collaborative spirit between UNESCO and Global Esports Federation at the launch of GEF Global Social Initiative at the UNESCO “Change the Game” Sport Conference in Paris

At the launch, GEF convened a cohort of Global Impact Partners (GIP), rallying the vast #worldconnected community of over 3.2 billion gamers in a series of programs, actions, and initiatives.


The GSII launch marks a major milestone a year after MINEPS VII Baku. GEF’s #Elevate2030 provides a Corporate Social Responsibility framework of actions to contribute to the United Nations Sustainable Development Goals (SDGs).


Paul J. Foster, CEO of the Global Esports Federation, emphasized the transformative power of esports and gaming, stating, “The Global Esports Federation is proud of our Global Impact Partners, who joined GEF here in Olympic-city Paris, standing together as a beacon for positive change and a commitment to action. Through our collaborative partnerships and the dedication of our #worldconnected community, we commit to accelerating our joint efforts in a race to the United Nations Sustainable Development Goals.”


At a reception hosted by GEF at the UNESCO HQ, Chair of GEF’s International Relations and Development Commission, Aurélia Ruetsch, unveiled key initiatives, solidifying GEF’s commitment to innovation and social responsibility. This included the Global Impact Partners Pledge, with the GIP committing significant resources to support the implementation of GSII programs through 2030.


GEF also introduced – Games for Impact – to educate the community about social and environmental issues, inspire an active healthy lifestyle, and promote ethical game design and development, cultivating real-world impact through games.


Gabriela Ramos, Assistant Director-General for Social & Human Sciences at UNESCO, praised the GEF’s contributions, stating, “The Global Esports Federation’s launch of the Global Social Impact Initiative marks a significant step in harnessing the power of gaming for social good. By rallying the global gaming community and committing to the United Nations Sustainable Development Goals, GEF demonstrates how innovative partnerships can drive meaningful change and create a more inclusive, sustainable future for everyone, everywhere.”


In recognition of UNESCO's leadership, GEF CEO, Paul J. Foster and the Global Impact Partners presented the Global Esports Federation Trophy to UNESCO Assistant Director-General for Social & Human Sciences, Gabriela Ramos, in recognition of the collaborative spirit between the two organizations.

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